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- CARMAGEDDON .TXT file convertor coding by Shayde. Made in NZ!
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- IMPORTANT: Some people have been having problems with the 3DFX
- .EXE. Continue reading the docs to see how to fix this!
-
-
-
- "Hey, isn't there already a version of this? What's the story?"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Yes, but after having a play with the 3DFX .EXE which I got
- today I thought I might as well update CV to work with the new
- codes that the authors of Carmageddon used in the full version.
-
-
- "What is it?"
- ~~~~~~~~~~~~~
- If you have the full version of Carmageddon and have had a
- nosey in the DATA subdirectory you may have noticed some .TXT
- files there. Your curiosity may even have gone so far as to
- cause you to try loading one of these files into a text-editor.
- And of course (usually) you would have got rubbish. Well that's
- because the files are ENCODED. Carmageddon decodes these files
- internally when it needs to read data from them.
-
-
- "What kind of data?"
- ~~~~~~~~~~~~~~~~~~~~
- Well all sorts really. Inside these text files lies such gems
- as all the physics settings for the cars, how the pedestrians
- behave, the text-messages displayed, even the powerup
- definitions. If you have a play with these you can drastically
- alter how the game behaves. But a caution: some of the stuff that
- you can set in these text files will not work as the required
- code is not present in the main .EXE. For instance, you can
- play with the powerups file so it is possible to get, for
- instance, pinball mode, etc. within the game, but a few of these
- aren't actually IMPLEMENTED so don't be disappointed if they
- don't work. The car settings would be something worth
- experimenting with though.
-
-
- "But how can I re-encode the file after I've modified it?"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well there's the problem. The demo/beta version could read both
- encrypted and normal text files. But the full version requires
- encrypted text files - unless you own a certain file.
-
- Copy the enclosed PROG.ACT file to DATA\ACTORS and now
- Carmageddon will read the unencrypted text files.
-
- NOTE: This will fix problems some people have been having with
- the 3DFX .EXE.
-
-
- "Okay, cool. So how do I use it then?"
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Couldn't be simpler. Just move into the DATA subdirectory (or
- any of the Carmageddon directories with .TXT files) and type:
-
- CV filename
-
- NOTE: Don't enter the extension. .TXT is assumed. And of
- course the CV.EXE file will need to be in your path or the
- current directory! :)
-
-
- "Anything else?"
- ~~~~~~~~~~~~~~~~
- I'm looking for programming work in the game industry. Anyone got a job? :)
-
-
- Ciao...
- SHAYDE
- 27Jul97.
-